Archive for September, 2006

Attack of the Shit!

Friday, September 29th, 2006

(03/03/03) SAYREVILLE – Residents in Sayreville are recovering from a sewer line break on their street.? The break caused millions of gallons of raw sewage to flood Bamehurst Avenue.

An estimated 100 million gallons of sewage has flowed through a neighborhood (down Bamehurst Avenue) and into the Raritan River in the last 24 hours. It continued flowing at a rate of 3 millions gallons per hour for days.

A great river filled the roadways and flowed under parked cars and up onto the front yards of resident’s homes. The sewage flooded through icy snow which lay on the streets, the snow hindering the progress of the sewage, and turning it into icy shit. Smell somthing?

Meanwhile, last week, in Fort Mill, North Carolina, officials are still investigating a sewage spill that recently dumped between 800 and 1,000 gallons of raw sewage into Lake Wylie.

Investigators found cement had been dumped into the sewer system, had then hardened, and clogged up the line, causing the sewage to burst out of the pipes.

A spill like this is unusual, said Bruce Haas, the regional director of Tega Cay Water Service.

That same day, 3000 gallons of raw sewage was spilled in Seal Beach, California, as a sewage collection system on a private property clogged the sewage line.

A quarter mile of Seal Beach shorline was closed at the mouth of the San Gabriel River, as officials waited for the shit to flush out to sea.

Baltimore – At least 30 million gallons of raw sewage poured into Herring Run in northeast Baltimore — the result of a blockage in a 3-foot-wide pipe, city officials said.

The spill occurs nearly a year after the U.S. Department of Justice filed a lawsuit that said Baltimore repeatedly violated the federal Clean Water Act by discharging more than 100 million gallons of sewage in the past six years.

The settlement requires the city to make an estimated $940 million in repairs over 14 years — costs that will be passed on to customers of the city water system. The city also agreed to pay a $600,000 fine.

The day after that, in what was Iqaluit’s second sewage spill in two weeks, 24,000 litres of raw sewage were released into Koojesse Inlet when a power outage caused pumps to shut down at lift station number one near the library on Feb. 19, Rick Butler, the city?s chief administrative officer, said at a press conference Feb. 20.

You can see that the shit gets around.

If you want to know more, simply do a google news search for “sewage spill”!

Peace
O S
Chief
O G

“Your own Title”–LOWIE!

Friday, September 29th, 2006

The telephone rang 298 times. I decided to pick it up. It was Joseph talking in his wonderful British accent. He wanted to talk to Paul, but Paul was having his blood pressure checked by Dr. Rosen-Rosen.

I told Joseph to call back at about 8-bool. I was getting restless so I went to see the newest Hewitt-Bashers release, “Own Seats”. Everyone said it would win 29 Mini-Emmys. I would just have to go see for myself. It turned out to be a great movie, so I went and bought the soundtrack. “Ella va a volver” was my favorite song.

I decided to go visit SAMOHI, especially the wrestling room, where all the gliding LOWIES go. Grizzy was there yelling as usual. After my visit I stopped at AM/PM and I was the 29 millionth customer, so I got a free pack of gum.

I was getting bored, so I went home and fed my blue cat; his name is LOW PLUS! This was such a low day that I decided to visit Ryan and Bryan; they always cheer me up with their great sense of humor.

LOW!

My intimate relationship with parents at SAMOHI

Friday, September 29th, 2006

I do believe that the statute of limitations permits me to post the following:

June 25, 1998

Dear Ms. Sedillos,
I was disconcerted to receive your letter hand-delivered to my unlisted home address, and would appreciate all future correspondence to be directed through Samohi.
I read your letter and will review Holly’s grade, as well as her final exam. Also, I spoke with Sylvia Rousseau and we will set up a meeting with all of us within the next few weeks. Her secretary will be in contact with you concerning times and dates.
Please bring Holly’s portfolio to our meeting.

Thank you,

Bryan Sanders

Report from Chief

Friday, September 29th, 2006

Greetings my friends. I am excited to report that I have just returned from 2 weeks in Chautauqua, New York. For those of you who have never heard of Chautauqua, I regret to report that it is nearly impossible to describe. Imagine a small town which is 130 years old surrounded by a fence and situated on a lake. One needs a gate pass to enter the town, and there is no alcohol allowed in any public spaces or in any food establishments. The town was founded by an assembly of Methodists in the 19th century as a summer resort and has since grown into a remarkable institute for the arts, with their own professional Symphony Orchestra, Ballet Company, Opera Company, and Art Gallery, and the professionals from these groups teach high-school and college students who themselves are in training to be professionals. I was there as composer-in-residence for the Chautauqua Children’s Chorus but one of the highlights of my stay there was going to see the Beach Boys give a concert. What a thrill. Round Round get around, I get around, Barbara Ann, Fun Fun Fun, Surfin’ USA, In my Room, Good Vibrations, and many more hits were all performed in the Chautauqua Amphitheater to an enthusiastic and sober crowd. It’s good to be back in New York City and back on Salonities.net. Peace.
-Chief

Try “Existential Crisis” at home

Friday, September 29th, 2006

Hi everyone. In case you all wanted to learn to sing and play the new hit song “Existential Crisis” at home with your friends and family, I have prepared an informal lead sheet which shows you the chords and how they fit with the lyrics. The sheet works best if you follow it while listening to the song. We wish all of you luck!
-Chief

Existential Crisis
by Bryan Sanders

Let’s get another room, I’m tired of this room. . .

A—D-E- A—D-E- A—D-E- A—D-E- A—D-E- A—D-E-
A—f#— A—f#— D—D-E-
______________________________________________________
Here we are, in the middle of an existential crisis crisis
A f# b E
Here we are, in the middle of an existential crisis
A f# b E
______________________________________________________
We have no hope to go on anymore, oh no.
A f# b E
We have no reason to set foot outside the door, because
A f# b E
it’s so hard to take,
f# b
to find a way to,
f# b
oh whoa, you know what
A f#
I mean, oh oh whoa.
A f#
______________________________________________________
It’s so difficult and different everyday
A f# b E
Sometimes you wonder and you say:
A f# b E
Hey, I am,
b E
or maybe I am not,
b E
Here I am
b E
not, whoa oh whoa oh whoa, here I am
A f#
not, whoa oh whoa oh whoa
A f#

D Bb D A G
______________________________________________________
Who is the person that you go to the
A f# b E
bathroom with? Is it you, oh whoa?
A f# b E
Do you have a ticket to the show, whoa oh
A f# b E
Show nuff, it’s difficult, ahhh
f# E b c# D
Whoa oh whoa oh whoa
A f#
Hee ya Hee ya hee ya
A f#
Now,
Sometimes I wonder if I got all my marbles
A f# b E
and then I say hey (hey!), I don’t even like to play them
A f# b E
So what does it matter, even if I don’t have them
f# A f# E
(play anything here)
Whoa oo Whoa oo Whoa. . .
A f# A f# b E

Check this Shit out!–Globeland

Thursday, September 28th, 2006

//THIS IS THE COMPLETE FILE FOR THE FINAL SCENE
//REVERSING THE ORIGINAL ENDING OF GLOBEWORLD AND
//TRANSITION INTO THE SWAMP
//RENDER 30 FRAMES PER CLOCK1 AT 15FFS
//CHANGE TO 60 FRAMES AT 30FFS FOR FINAL RENDER

#include “colors.inc”
#include “textures.inc”

#declare big_clock = clock;

#switch (big_clock)

/////////////////////////////////////////////(0,1)
//Globeworld18
#range (0,1)
#declare clock0=(clock) ;
camera {

location <0, 0, 0>
look_at <0, 20, 350> //<0, 20, 350>
angle (100) //100
rotate <0, 0, 0> //<0, 0, 0>
translate <0, 100-60*clock0, 440-115*clock0> //<0, 40+60*clock, 325+115*clock>

}

light_source { <0, 75, -75> // <0, 75, -75>
color rgb < .95, .90, .80> }

light_source { <0, 75, 100 >
color rgb <1, 1, 1>}

light_source { <0, 10, 225> color White } //new

light_source { <0, 50, 300> color White } //new

// the GROUND

plane { y, -5 pigment
{ image_map
{ gif “Woman_Flowers.gif”
map_type 0
}
scale 20
rotate <0, 0, 0>
turbulence 1-clock0// 0
} }

/* // GLOBE
sphere { <0,0,0> 20

pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1
}

rotate <0, 720*clock, 0> //<0, -720*clock, 0>
}
translate <0, 210, 550> //<0, -10+220*clock, 400+150*clock>
}

// TREEN ON TABLE Right of Corridor
blob { threshold .65

cylinder { <0,0,0> , <0, 60, 0>, 30 , 1
pigment
{ image_map
{ gif “tree_on_table.gif”

map_type 0 }
scale 40 //40
rotate <0, 0, 0>
turbulence 0
}}
cylinder { <0,0,0> , <0, 60, 0>, 30 , .5 //<0,0,0> , <0, 60, 0>, 30 , .5
pigment
{ image_map
{ gif “tree_on_table.gif”
map_type 2 }
turbulence 0 //.25
} }
scale <1, 1, 20> //<1, 1, 20>
// rotate <0, 30-360*clock, 0> //<0, 50, 0>
translate < -100, 0, -30> // < -100, 0, -30>

}

//TOWN UNDER TREES -Left of Corridor

blob {threshold .85 //.85

sphere { <0, 0, 0>, 20, 1 }

sphere { <0, 20, 0>, 20, 1
scale <1, 1, 1> } // here’s the fun one

sphere { <0, 40, 0> 20, 1 }

pigment
{image_map
{ gif “town_under_trees.gif”
map_type 0 }
scale <20, 40, 20>
rotate <0, -40, 0>
turbulence 0// .25
}

scale <4, 2, 50> //<4, 2, 50 >
translate <90, 0, -30> // <90, 0, -30>
}
*/

// Sky_in_Eye Cylinder

cylinder { <0, 10, 0>, <0, 0, 0>, 5 open
pigment
{ image_map
{ gif “Sky_in_Eye.gif”
map_type 2 }
turbulence clock0 //1-sin(clock*pi)
scale 10
rotate <0, 0, 0> } //<0, -720*clock, 0>

scale <20, 20, 40>// <20, 10, 40>
rotate <0, 80, 0> //<0, 80, 0>
translate <15, 0, 350> //<15, 0, 350>
}

#break
///////////////////////////////////////////////////(1,3)
///Globeworld17
#range (1,3)
#declare clock2=(clock-1) ;

camera {

location <0, 0, 0>
look_at <0, 20-10*clock2, 350-25*clock2> //
angle (100) //100
rotate <0, 0, 0> //<0, 0, 0>
translate <0, 40, 325-25*clock2> //
}

light_source { <0, 75, -75> //
color rgb < .95, .90, .80> }

light_source { <0, 75, 100 >
color rgb <1, 1, 1>}

light_source { <0, 10, 225> color White } //new

light_source { <0, 50, 300> color White } //new

// the GROUND

plane { y, -5 pigment
{ image_map
{ gif “Woman_Flowers.gif”
map_type 0
}
scale 20
rotate <0, 0, 0>
turbulence .025*clock2 //
} }

// GLOBE
sphere { <0,0,0> 20

pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1
}

rotate <0, 360*clock2, 0> //<0, -720*clock, 0>
}
translate <0, 210-110*clock2, 550-75*clock2> //<0, -10, 400>
}

// TREEN ON TABLE Right of Corridor
blob { threshold .65

cylinder { <0,0,0> , <0, 60, 0>, 30 , 1
pigment
{ image_map
{ gif “tree_on_table.gif”

map_type 0 }
scale 40 //40
rotate <0, 0, 0>
turbulence 0
}}
cylinder { <0,0,0> , <0, 60, 0>, 30 , .5 //<0,0,0> , <0, 60, 0>, 30 , .5
pigment
{ image_map
{ gif “tree_on_table.gif”
map_type 2 }
turbulence 0 //.25
} }
scale <1, 1, 20> //<1, 1, 20>
// rotate <0, 30-360*clock, 0> //<0, 50, 0>
translate < -100, 0, -30> // < -100, 0, -30>

}

//TOWN UNDER TREES -Left of Corridor

blob {threshold .85 //.85

sphere { <0, 0, 0>, 20, 1 }

sphere { <0, 20, 0>, 20, 1
scale <1, 1, 1> } // here’s the fun one

sphere { <0, 40, 0> 20, 1 }

pigment
{image_map
{ gif “town_under_trees.gif”
map_type 0 }
scale <20, 40, 20>
rotate <0, -40, 0>
turbulence 0// .25
}

scale <4, 2, 50> //<4, 2, 50 >
translate <90, 0, -30> // <90, 0, -30>
}

// Sky_in_Eye Cylinder

cylinder { <0, 10, 0>, <0, 0, 0>, 5 open
pigment
{ image_map
{ gif “Sky_in_Eye.gif”
map_type 2 }
turbulence 1-sin(.5*clock2*pi) //.25*sin(2*clock*pi)
scale 10
rotate <0, 0, 0> } //<0, -720*clock, 0>

scale <20, 20, 40>// <20, 10, 40>
rotate <0, 80, 0> //<0, 80, 0>
translate <15, 0, 350> //<15, 0, 350>
}

#break
///////////////////////////////////////////////////(3,4)
///Globeworld16
#range (3,4)
#declare clock3=(clock-3) ;

camera {

location <0, 0, 0>
look_at <0, 0, 300> //<0, 0, 300>
angle (100) //100
rotate <0, 0, 0> //<0, 0, 0>
translate <0, 40, 275> //<0, 40, 275>
}

light_source { <0, 75, -75> // <0, 75, -75>
color rgb < .95, .90, .80> }

light_source { <0, 75, 100 >
color rgb <1, 1, 1>}

light_source { <0, 10, 225> color White } //new

light_source { <0, 50, 300> color White } //new

// the GROUND

plane { y, -5 pigment
{ image_map
{ gif “Woman_Flowers.gif”
map_type 0
}
scale 20
rotate <0, 0, 0>
turbulence .05+.95*clock3 // 1
} }

// GLOBE
sphere { <0,0,0> 20

pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1
}

rotate <0, 1440*clock3, 0> //<0, -720*clock, 0>
}
translate <0, -10, 400> //<0, 10, 400>
}

// TREEN ON TABLE Right of Corridor
blob { threshold .65

cylinder { <0,0,0> , <0, 60, 0>, 30 , 1
pigment
{ image_map
{ gif “tree_on_table.gif”

map_type 0 }
scale 40 //40
rotate <0, 0, 0>
turbulence 0
}}
cylinder { <0,0,0> , <0, 60, 0>, 30 , .5 //<0,0,0> , <0, 60, 0>, 30 , .5
pigment
{ image_map
{ gif “tree_on_table.gif”
map_type 2 }
turbulence 0 //.25
} }
scale <1, 1, 20> //<1, 1, 20>
// rotate <0, 30-360*clock, 0> //<0, 50, 0>
translate < -100, 0, -30> // < -100, 0, -30>

}

//TOWN UNDER TREES -Left of Corridor

blob {threshold .85 //.85

sphere { <0, 0, 0>, 20, 1 }

sphere { <0, 20, 0>, 20, 1
scale <1, 1, 1> } // here’s the fun one

sphere { <0, 40, 0> 20, 1 }

pigment
{image_map
{ gif “town_under_trees.gif”
map_type 0 }
scale <20, 40, 20>
rotate <0, -40, 0>
turbulence 0// .25
}

scale <4, 2, 50> //<4, 2, 50 >
translate <90, 0, -30> // <90, 0, -30>
}

// Sky_in_Eye Cylinder

cylinder { <0, 10, 0>, <0, 0, 0>, 5 open
pigment
{ image_map
{ gif “Sky_in_Eye.gif”
map_type 2 }
turbulence 1-clock3 //.25*sin(2*clock*pi)
scale 10
rotate <0, 0, 0> } //<0, -720*clock, 0>

scale <20, 20, 40>// <20, 10, 40>
rotate <0, 80, 0> //<0, 80, 0>
translate <15, 0, 350> //<15, 0, 350>
}

#break
///////////////////////////////////////////////////(4,6)
///Everyone sinks into the floor
#range (4,6)
#declare clock4=(clock-4) ;

camera {

location <0, 0, 0>
look_at <0, 0, 300> //<0, 0, 300>
angle (100) //100
rotate <0, 0, 0> //<0, 0, 0>
translate <0, 40, 275> //<0, 40, 275>
}

/* light_source { <0, 75, -75> // <0, 75, -75>
color rgb < .95, .90, .80> } */

/*light_source { <0, 75, 100 >
color rgb <1, 1, 1>} */

//light_source { <0, 10, 225> color White } //new

light_source { <0, 50, 300> color White } //new

light_source { < -10, 0, -50> color Red
spotlight
radius 5
falloff 40
tightness 10
point_at< -5, 10, 0>}
light_source { <10, 0, -50> color Blue
spotlight
radius 5
falloff 40
tightness 5
point_at<5, 5, 0>}

light_source { <0, 50, -20> color Cyan //pull the light back across the scene?
spotlight
radius 5
falloff 40
tightness 10
point_at<0, 10, 0>}

fog {distance 150 //150
color rgbf <0.3, 0.3, 0.5, (0)> //<0.3, 0.3, 0.5, (1)>
fog_type 2
fog_offset 0//0
fog_alt 1 } // 1

// the GROUND

plane { y, -5 pigment
{ image_map
{ gif “Woman_Flowers.gif”
map_type 0
}
scale 20
rotate <0, 0, 0>
turbulence 1-.75*sin(.5*clock4*pi) // .05+.95*clock3
} }

// GLOBE
sphere { <0,0,0> 20

pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1
}

rotate <0, 1440*clock4, 0> //<0, -720*clock, 0>
}
translate <0, -10-10*clock4, 400> //<0, 10, 400>
}

// TREEN ON TABLE Right of Corridor
blob { threshold .65

cylinder { <0,0,0> , <0, 60, 0>, 30 , 1
pigment
{ image_map
{ gif “tree_on_table.gif”

map_type 0 }
scale 40 //40
rotate <0, 0, 0>
turbulence 0
}}
cylinder { <0,0,0> , <0, 60, 0>, 30 , .5 //<0,0,0> , <0, 60, 0>, 30 , .5
pigment
{ image_map
{ gif “tree_on_table.gif”
map_type 2 }
turbulence 0 //.25
} }
scale <1, 1, 20> //<1, 1, 20>
// rotate <0, 30-360*clock, 0> //<0, 50, 0>
translate < -100, 0, -30> // < -100, 0, -30>

}

//TOWN UNDER TREES -Left of Corridor

blob {threshold .85 //.85

sphere { <0, 0, 0>, 20, 1 }

sphere { <0, 20, 0>, 20, 1
scale <1, 1, 1> } // here’s the fun one

sphere { <0, 40, 0> 20, 1 }

pigment
{image_map
{ gif “town_under_trees.gif”
map_type 0 }
scale <20, 40, 20>
rotate <0, -40, 0>
turbulence 0// .25
}

scale <4, 2, 50> //<4, 2, 50 >
translate <90, 0, -30> // <90, 0, -30>
}

// Sky_in_Eye Cylinder

cylinder { <0, 10, 0>, <0, 0, 0>, 5 open
pigment
{ image_map
{ gif “Sky_in_Eye.gif”
map_type 2 }
turbulence .25*clock4 //.25*sin(2*clock*pi)
scale 10
rotate <0, -360*clock4, 0> } //<0, -720*clock, 0>

scale <20, 20, 40>// <20, 10, 40>
rotate <0, 80, 0> //<0, 80, 0>
translate <15, -110*clock4, 350> //<15, 0, 350>
}

#break
///////////////////////////////////////////////////(6,8)
///Transition back to the swamp
#range (6,8)
#declare clock6=(clock-6) ;

camera {

location <0, 0, 0>
look_at <0, 5*clock6, 300-125*clock6> //<0, 0, 300>
angle (100) //100
rotate <0, 0, 0> //<0, 0, 0>
translate <0, 40-15*clock6, 275-162.5*clock6> //<0, 40, 275>
}

light_source { <0, 50, 300> color rgb <1-.5*clock6,1-.5*clock6,1-.5*clock6> }

light_source { < -10, 0, -50> color Red
spotlight
radius 5
falloff 40
tightness 10
point_at< -5, 10, 0>}
light_source { <10, 0, -50> color Blue
spotlight
radius 5
falloff 40
tightness 5
point_at<5, 5, 0>}

light_source { <0, 50, -20> color Cyan //pull the light back across the scene?
spotlight
radius 5
falloff 40
tightness 10
point_at<0, 10, 0>}

fog {distance 150 //150
color rgbf <0.3, 0.3, 0.5, .5*clock6> //<0.3, 0.3, 0.5, (0)>
fog_type 2
fog_offset 12.5*clock6 //25
fog_alt 1 } // 1

// the GROUND

// OldFloor from before
#declare OldFloor = pigment
{image_map
{gif “Woman_Flowers.gif”
map_type 0} }

// WomanFlowers is on the floor
#declare WomanFlowers= pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1} }

// Breasts in Window is on the floor
#declare WindowBreasts= pigment
{ image_map
{ gif “Breasts_in_Window.gif”
map_type 1} }

#declare Empty = pigment {color rgbt <0, 0, 0, 1> }

//light under the ground
light_source { <0, -20, -15> color Green}

plane { y, -5 pigment {
average
pigment_map {
[1 OldFloor]
[0 WomanFlowers]
//[0.0 WindowBreasts]
//[0.0 Empty]
}
scale 20
rotate <0, 0, 0>
turbulence 1-.375*clock6 //.75-.5*clock
} }

#break

/////////////////////////////////////////////(8,10)
// /Globeworld01
#range (8,10)
#declare clock8=(clock-8) ;

camera {

location <0, 0, 0>
look_at <0, 10, 50>
angle (100) //90
rotate <0, 0, 0> //<0, 0, 0>
translate <0, 10, -50> //<0, 10, -50>
}

light_source { < -10, 0, -50> color Red
spotlight
radius 5
falloff 40
tightness 10
point_at< -5, 10, 0>}
light_source { <10, 0, -50> color Blue
spotlight
radius 5
falloff 40
tightness 5
point_at<5, 5, 0>}
light_source { <0, 50, -20> color Cyan //pull the light back across the scene?
spotlight
radius 5
falloff 40
tightness 10
point_at<0, 10, 0>}

fog {distance 150
color rgbf <0.3, 0.3, 0.5, (1-.4*clock8)>
fog_type 2
fog_offset 25
fog_alt 1 }

// GLOBE
sphere { <0,0,0> 20

pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1} }
// finish {phong .2}
translate <0, -30+20*clock8, 0>
rotate <0, 180*clock8, 0>
}

// the GROUND

// OldFloor from before
#declare OldFloor = pigment
{image_map
{gif “Woman_Flowers.gif”
map_type 0} }

// WomanFlowers is on the floor
#declare WomanFlowers= pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1} }

// Breasts in Window is on the floor
#declare WindowBreasts= pigment
{ image_map
{ gif “Breasts_in_Window.gif”
map_type 1} }

#declare Empty = pigment {color rgbt <0, 0, 0, 1> }

//light under the ground
light_source { <0, -20, -15> color Green}

plane { y, -5 pigment {
average
pigment_map {
[1-.5*clock8 OldFloor]
[.5*clock8 WomanFlowers]
[0.0 WindowBreasts]
[0.0 Empty]
}
scale 20
rotate <0, 0, 0>
turbulence .125+clock8 //.75-.5*clock
} }

#break
///////////////////////////////////////////////////(10,12)
///Globeworld01a
#range (10,12)
#declare clock10=(clock-10) ;

camera {

location <0, 0, 0>
look_at <0, 10, 50>
angle (100) //90
rotate <0, 0, 0> //<0, 0, 0>
translate <0, 10, -50> //<0, 10, -50>

}

light_source { < -10, 0, -50> color Red
spotlight
radius 5
falloff 40
tightness 10
point_at< -5, 10, 0>}
light_source { <10, 0, -50> color Blue
spotlight
radius 5
falloff 40
tightness 5
point_at<5, 5, 0>}
light_source { <0, 50, -20-15*clock10> color Cyan //pull the light back across the scene?
spotlight
radius 5
falloff 40
tightness 10
point_at<0, 10, 0>}

fog {distance 150
color rgbf <0.3, 0.3, 0.5, .2>
fog_type 2
turbulence .5*clock10
fog_offset 25
fog_alt 1 }

// GLOBE
sphere { <0,0,0> 20

pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1} }
// finish {phong .2}
translate <0, 10+10*sin(.5*clock10*pi), 0> // <0, 10+5*sin(.5*clock10*pi), 0>
rotate <0, 360*clock10, 0>
}

// the GROUND

// WomanFlowers is on the floor
#declare WomanFlowers= pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1} }

// Breasts in Window is on the floor
#declare WindowBreasts= pigment
{ image_map
{ gif “Breasts_in_Window.gif”
map_type 1} }

#declare Empty = pigment {color rgbt <0, 0, 0, 1> }

//light under the ground
light_source { <0, -20, -15> color Green}

plane { y, -5 pigment {
average
pigment_map {
[1.0 WomanFlowers]
[0.0 WindowBreasts]
//[0.0 Empty]
}
scale 20
rotate <0, 0, 0>
turbulence 1.25+.5*clock10 //.75-.5*clock
} }

#break

///////////////////////////////////////////////////(12,13)
/////Globeworld01b
//Tree on Table shows up
#range (12,13)
#declare clock12=(clock-12) ;

camera {

location <0, 0, 0> //<0, 0, 0>
look_at <0, 10, 50>
angle (100) //100
rotate <0, -10*clock12, 0> //<0, 0, 0>
translate <0, 10+5*clock12, -50> //<0, 10, -50>
}

//the fog
fog {distance 150
color rgbf <0.3, 0.3, 0.5, .2>
fog_type 2
turbulence 1+.5*clock12
fog_offset 25
fog_alt 1 }

// GLOBE

//three spots for globe
light_source { < -10, 0, -50> color Red
spotlight
radius 5
falloff 40
tightness 10
point_at< -5, 10, 0>}
light_source { <10, 0, -50> color Blue
spotlight
radius 5
falloff 40
tightness 5
point_at<5, 5, 0>}

light_source { <0, 50, -50> color Cyan
spotlight
radius 5
falloff 40
tightness 10
point_at<0, 10, 0>}

sphere { <0,0,0> 20

pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1} }
// finish {phong .2}
scale <1+.25*sin(clock12*pi), 1, 1>
translate <0, 10-sin(clock12*pi), 0>
rotate <0, 360*clock12, 0>
}

// the GROUND

// WomanFlowers is on the floor
#declare WomanFlowers= pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1} }

// Breasts in Window is on the floor
#declare WindowBreasts= pigment
{ image_map
{ gif “Breasts_in_Window.gif”
map_type 1} }

#declare Empty = pigment {color rgbt <0, 0, 0, 1> }

//light under the ground
light_source { <0, -20, -15> color Green}

plane { y, -5 pigment {
average
pigment_map {
[1.0 WomanFlowers]
[0.0 WindowBreasts]
//[0.0 Empty] }
}
scale 20
rotate <0, 0, 0>
turbulence 2.25+.5*clock12 //.75-.5*clock
} }

// TREEN ON TABLE

//spot for tree
light_source { < -20, 10, -100> //< -20, 10, -100>
color rgb < .5, .6, .5>
spotlight
radius 5*clock12
falloff 10
tightness 5
point_at < -30, 25, 0>}

cylinder { <30,0,0> , <30, 60, 0>, 30
pigment
{ image_map
{ gif “tree_on_table.gif”
map_type 0 }
scale 90 //80
rotate <0, -30, 0> //SPIN THIS ONE AROUND
turbulence 0
} finish {phong .5}
scale <1.01, 1.01, 1.01>
rotate <0, 0, 0> //<0, 50, 0>
translate < -75, -15, 500-500*clock12> //< -75, -15, 0>
}

#break
///////////////////////////////////////////////////(13,14)
/////Globeworld01c01
#range (13,14)
#declare clock13=(clock-13) ;

camera {

location <0, 0, 0> //<0, 0, 0>
look_at <0, 10, 50>
angle (100) //100
rotate <0, -10, 0> //<0, 0, 0>
translate <0, 15, -50> //<0, 10, -50>
}

//the fog
fog {distance 150
color rgbf <0.3, 0.3, 0.5, .2>
fog_type 2
turbulence 1+.5*clock13
fog_offset 25
fog_alt 1 }

// GLOBE

//three spots for globe
light_source { < -10, 0, -50> color Red
spotlight
radius 5
falloff 40
tightness 10
point_at< -5, 10, 0>}
light_source { <10, 0, -50> color Blue
spotlight
radius 5
falloff 40
tightness 5
point_at<5, 5, 0>}

light_source { <0, 50, -50> color Cyan //pull the light back across the scene?
spotlight
radius 5
falloff 40
tightness 10
point_at<0, 10, 0>}

sphere { <0,0,0> 20

pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1} }

// finish {phong .2}
scale <1+.25*sin(clock13*pi), 1, 1>
translate <10*clock13, 10-sin(clock13*pi), 0>
rotate <0, 0, 90*clock13>
}

// the GROUND

// WomanFlowers is on the floor
#declare WomanFlowers= pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1} }

// Breasts in Window is on the floor
#declare WindowBreasts= pigment
{ image_map
{ gif “Breasts_in_Window.gif”
map_type 1} }

#declare Empty = pigment {color rgbt <0, 0, 0, 1> }

//light under the ground
light_source { <0, -20, -15> color Green}

plane { y, -5 pigment {
average
pigment_map {
[1.0-.5*clock13 WomanFlowers]
[0.5*clock13 WindowBreasts]
//[0.0 Empty]
}
scale 20
rotate <0, 0, 0>
turbulence 2.75+.5*clock13 //.75-.5*clock
} }

// TREEN ON TABLE

//spot for tree
light_source { < -20, 10, -100> //< -20, 10, -100>
color rgb < .5, .6, .5>
spotlight
radius 5
falloff 10
tightness 5
point_at < -30, 25, 0>}

cylinder { <30,0,0> , <30, 60, 0>, 30
pigment
{ image_map
{ gif “tree_on_table.gif”
map_type 0 }
scale 90 //80
rotate <0, -30+10*clock13, 0> // <0, -30, 0> Next time back to -30
turbulence 0
} finish {phong .5}
scale <1.01, 1.01, 1.01>
rotate <0, 0, 0> //<0, 50, 0>
translate < -75, -15, 10*clock13> //< -75, -15, 0>
}

#break
///////////////////////////////////////////////////(14,15)
/////Globeworld01d
#range (14,15)
#declare clock14=(clock-14) ;

camera {

location <0, 0, 0> //<0, 0, 0>
look_at <0, 10-10*clock14, 50> //<0, 10, 50>
angle (100) //100
rotate <0, -10+10*clock14, 0> //<0, -10, 0>
translate <0, 15, -50-20*clock14> //<0, 10, -50>

}

//the fog
fog {distance 150
color rgbf <0.3, 0.3, 0.5, .2>
fog_type 2
turbulence 1.5
fog_offset 25
fog_alt 1 }

// GLOBE

//three spots for globe
light_source { < -10, 0, -50> color Red
spotlight
radius 5
falloff 40
tightness 10
point_at< -5, 10, 0>}
light_source { <10, 0, -50> color Blue
spotlight
radius 5
falloff 40
tightness 5
point_at<5, 5, 0>}

light_source { <0, 50, -50> color Cyan //pull the light back across the scene?
spotlight
radius 5
falloff 40
tightness 10
point_at<0, 10, 0>}

sphere { <0,0,0> 20

pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1} }

//finish {phong .2}
scale <1, 1+.5*clock14, 1>
translate <10, 10, 0>
rotate <0, 0, 90-90*clock14>
}

// the GROUND

// WomanFlowers is on the floor
#declare WomanFlowers= pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1} }

// Breasts in Window is on the floor
#declare WindowBreasts= pigment
{ image_map
{ gif “Breasts_in_Window.gif”
map_type 1} }

#declare Empty = pigment {color rgbt <0, 0, 0, 1> }

//light under the ground
light_source { <0, -20, -15> color Green}

plane { y, -5 pigment {
average
pigment_map {
[0.5-.25*clock14 WomanFlowers]
[0.5-.25*clock14 WindowBreasts]
[0.25*clock14 Empty] }
scale 20
rotate <0, 0, 0>
turbulence 3.25+.5*clock14
} }

// TREEN ON TABLE

//spot for tree
light_source { < -20, 10, -100> //< -20, 10, -100>
color rgb < .5, .6, .5>
spotlight
radius 5
falloff 10+10*clock14
tightness 5
point_at < -30, 25, 0>}

cylinder { <30,0,0> , <30, 60, 0>, 30
pigment
{ image_map
{ gif “tree_on_table.gif”
map_type 0 }
scale 90 //80
rotate <0, -20, 0> // <0, -30, 0>
turbulence 0
} finish {phong .5}
scale <1.01, 1.01, 1.01>
rotate <0, 0, 0> //<0, 50, 0>
translate < -75, -15, 10> //< -75, -15, 0>
}

#break
///////////////////////////////////////////////////(15,16)
/////Globeworld01e
#range (15,16)
#declare clock15=(clock-15) ;

camera {

location <0, 0, 0> //<0, 0, 0>
look_at <10*clock15, 10*clock15, 50> //<0, 10, 50>
angle (100) //100
rotate <0, 0, 0> //<0, -10, 0>
translate <0, 15, -70> //<0, 10, -50>
}

//the fog
fog {distance 150
color rgbf <0.3, 0.3, 0.5, .2>
fog_type 2
turbulence 1.5-.5*clock15
fog_offset 25
fog_alt 1 }

// GLOBE

//three spots for globe
light_source { < -10, 0, -50> color Red
spotlight
radius 5
falloff 40
tightness 10
point_at< -5, 10, 0>}
light_source { <10, 0, -50> color Blue
spotlight
radius 5
falloff 40
tightness 5
point_at<5, 5, 0>}

light_source { <0, 50, -50> color Cyan
spotlight
radius 5
falloff 40
tightness 10
point_at<0, 10, 0>}

sphere { <0,0,0> 20

pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1}
rotate <0, 0, 0> //gotta move this one
}

scale <1, 1.5-.25*sin(clock15*pi), 1>
translate <10, 10-sin(clock15*pi), 10*clock15> // <10, 10, 0>
}

// the GROUND

// WomanFlowers is on the floor
#declare WomanFlowers= pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1} }

// Breasts in Window is on the floor
#declare WindowBreasts= pigment
{ image_map
{ gif “Breasts_in_Window.gif”
map_type 1} }

#declare Empty = pigment {color rgbt <0, 0, 0, 1> }

//light under the ground
light_source { <0, -20, -15> color Green}

plane { y, -5 pigment {
average
pigment_map {
[0.0 WomanFlowers]
[1.0*clock15 WindowBreasts]
[0.5 Empty] }
scale 20
rotate <0, 0, 0>
turbulence 3.75-3.5*clock15//
} }

// TREEN ON TABLE

//spot for tree
light_source { < -20, 10, -100> //< -20, 10, -100>
color rgb < .5, .6, .5>
spotlight
radius 5
falloff 20
tightness 5
point_at < -30, 25, 0>}

cylinder { <30,0,0> , <30, 60, 0>, 30
pigment
{ image_map
{ gif “tree_on_table.gif”
map_type 0 }
scale 90 //80
rotate <0, -20+20*clock15, 0> // <0, -30, 0>
turbulence 0
} finish {phong .5}
scale <1.01, 1.01, 1.01>
rotate <0, 0, 0> //<0, 50, 0>
translate < -75, -15+2*clock15, 10> //raise this y back up
}

//TOWN UNDER TREES

//spot for town under trees
light_source { <20, 10, -100> //< -20, 10, -100>
color rgb < .5*clock15, .6*clock15, .5*clock15>
spotlight
radius 5
falloff 20
tightness 5
point_at <30, 25, 0>}

blob {threshold .65

sphere { <0, 0, 0>, 20, 1 }

sphere { <0, 20, 0>, 20, 1
scale <1+.5*sin(clock15*pi), 1, 1+sin(clock15*pi) > } // here’s the fun one

sphere { <0, 40, 0> 20, 1 }

pigment
{image_map
{ gif “town_under_trees.gif”
map_type 0 }
scale 40
rotate <0, 150, 30>
}

scale <5.01, 3.01, 2.01> //<5, 3, 2 >
translate <90, -190+30*clock15, 0> // <90, -160, 0>
}

#break
///////////////////////////////////////////////////(16,18)
/////Globeworld01f
#range (16,18)
#declare clock16=(clock-16) ;

camera {

location <0, 0, 0> //<0, 0, 0>
look_at <10, 10, 50> //<0, 10, 50>
angle (100) //100
rotate <0, 0, 0> //<0, -10, 0>
translate <0, 15, -70> //<0, 10, -50>
}

//the fog
fog {distance 150
color rgbf <0.3, 0.3, 0.5, .2>
fog_type 2
turbulence 1-.25*clock16
fog_offset 25
fog_alt 1 }

// GLOBE

//three spots for globe
light_source { < -10, 0, -50> color Red
spotlight
radius 5
falloff 40
tightness 10
point_at< -5, 10, 0>}
light_source { <10, 0, -50> color Blue
spotlight
radius 5
falloff 40
tightness 5
point_at<5, 5, 0>}

light_source { <0, 50, -50> color Cyan //pull the light back across the scene?
spotlight
radius 5
falloff 40
tightness 10
point_at<0, 10, 0>}

sphere { <0,0,0> 20

pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1}
rotate <0, 0, 0> //gotta move this one
}
scale <1, 1.5-.25*sin(clock16*pi), 1>
translate <10, 10-sin(clock16*pi), 10> // <10, 10, 0>
}

// the GROUND

// WomanFlowers is on the floor
#declare WomanFlowers= pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1} }

// Breasts in Window is on the floor
#declare WindowBreasts= pigment
{ image_map
{ gif “Breasts_in_Window.gif”
map_type 1} }

#declare Empty = pigment {color rgbt <0, 0, 0, 1> }

//light under the ground
light_source { <0, -20, -15> color Green}

plane { y, -5 pigment {
average
pigment_map {
[0.0 WomanFlowers]
[2-clock16 WindowBreasts]
[0.5 Empty] }
scale 20
rotate <0, 0, 0>
turbulence .25+.125*clock16//.25
} }

// TREEN ON TABLE

//spot for tree
light_source { < -20, 10, -100> //< -20, 10, -100>
color rgb < .5, .6, .5>
spotlight
radius 5
falloff 20
tightness 5
point_at < -30, 25, 0>}

cylinder { <30,0,0> , <30, 60, 0>, 30
pigment
{ image_map
{ gif “tree_on_table.gif”
map_type 0 }
scale 90 //80
rotate <0, 10*clock16, 0> // <0, -30, 0>
turbulence 0
} finish {phong .5}
scale <1.01, 1.01, 1.01>
rotate <0, 0, 0> //<0, 50, 0>
translate < -75, -13-clock16, 10> //
}

//TOWN UNDER TREES

//spot for town under trees
light_source { <20, 10, -100> //< -20, 10, -100>
color rgb < .5, .6, .5>
spotlight
radius 2.5*clock16
falloff 20
tightness 5
point_at <30, 25, 0>}

blob {threshold .65

sphere { <0, 0, 0>, 20, 1 }

sphere { <0, 20, 0>, 20, 1
scale <1+.5*sin(.5*clock16*pi), 1, 1+sin(.5*clock16*pi) > } // here’s the fun one

sphere { <0, 40, 0> 20, 1 }

pigment
{image_map
{ gif “town_under_trees.gif”
map_type 0 }
scale 40
rotate <0, 150, 30>
}

scale <5.01, 3.01, 2.01> //<5, 3, 2 >
translate <90-22.5*clock16, -160+40*clock16, 0> // <90, -80, 75>
}

#break
///////////////////////////////////////////////////(18,20)
/////Globeworld01g
#range (18,20)
#declare clock18=(clock-18) ;

camera {

location <0, 0, 0> //<0, 0, 0>
look_at <10, 10, 50> //<10, 10, 50>
angle (100-5*clock18) //100
rotate <0, 0, 0> //<0, -10, 0>
translate <0, 15, -70> //<0, 10, -70>

}

//the fog
fog {distance 150
color rgbf <0.3, 0.3, 0.5, .2>
fog_type 2
turbulence .5
fog_offset 25
fog_alt 1 }

// GLOBE

//three spots for globe
light_source { < -10, 0, -50> color Red
spotlight
radius 5
falloff 40
tightness 10
point_at< -5, 10, 0>}
light_source { <10, 0, -50> color Blue
spotlight
radius 5
falloff 40
tightness 5
point_at<5, 5, 0>}

light_source { <0, 50, -50> color Cyan //pull the light back across the scene?
spotlight
radius 5
falloff 40
tightness 10
point_at<0, 10, 0>}

sphere { <0,0,0> 20

pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1}
rotate <0, 180*clock18, 0> //gotta move this one
}

scale <1, 1.5-.25*sin(clock18*pi), 1>
translate <10, 10-sin(clock18*pi), 10> // <10, 10, 0>
}

// the GROUND

// WomanFlowers is on the floor
#declare WomanFlowers= pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1} }

// Breasts in Window is on the floor
#declare WindowBreasts= pigment
{ image_map
{ gif “Breasts_in_Window.gif”
map_type 1} }

#declare Empty = pigment {color rgbt <0, 0, 0, 1> }

//light under the ground
light_source { <0, -20, -15> color Green}

plane { y, -5 pigment {
average
pigment_map {
[0.0 WomanFlowers]
[.5*clock18 WindowBreasts]
[0.5-.25*clock18 Empty] }
scale 20
rotate <0, 0, 0>
turbulence .5-.2*clock18//.25
} }

// TREEN ON TABLE

//spot for tree
light_source { < -20, 10, -100> //< -20, 10, -100>
color rgb < .5, .6, .5>
spotlight
radius 5
falloff 20+5*clock18
tightness 5
point_at < -30, 25, 0>}

cylinder { <30,0,0> , <30, 60, 0>, 30
pigment
{ image_map
{ gif “tree_on_table.gif”
map_type 0 }
scale 90 //80
rotate <0, 20+5*clock18, 0> // <0, -30, 0>
turbulence 0
} finish {phong .5}
scale <1.01, 1.01, 1.01>
rotate <0, 0, 0> //<0, 50, 0>
translate < -75, -15+clock18, 10> //
}

//TOWN UNDER TREES

//spot for town under trees
light_source { <20, 10, -100> //<20, 10, -100>
color rgb < .5+.1*clock18, .6+.1*clock18, .5+.1*clock18>///< .8, .4, .5> //< .5, .6, .5>
spotlight
radius 5
falloff 20
tightness 5+2.5*clock18
point_at <30+5*clock18, 25-3*clock18, 0> //<30, 25, 0>
}

blob {threshold .65-.1*clock18 //.65

sphere { <0, 0, 0>, 20, 1 }

sphere { <0, 20, 0>, 20, 1
scale <1+.5*sin(.5*clock18*pi), 1, 1 > } // here’s the fun one

sphere { <0, 40, 0> 20, 1 }

pigment
{image_map
{ gif “town_under_trees.gif”
map_type 0 }
scale 40
rotate <0, 150-75*clock18, 30-15*clock18> //<0, 150, 30>
}

scale <5.01-1.5*clock18, 3.01-clock18, 2.01-.5*clock18> //<5, 3, 2 >
translate <45+5*clock18, -80+40*clock18, -12.5*clock18> // <45, -80, 75>
}

#break
///////////////////////////////////////////////////(20,24)
/////Globeworld01h
#range (20,24)
#declare clock20=(clock-20) ;

camera {

location <0, 0, 0> //<0, 0, 0>
look_at <10, 10, 50> //<10, 10, 50>
angle (90+5*clock20) //90
rotate <0, 0, 0> //<0, -10, 0>
translate <0, 15, -70+5*clock20> //<0, 10, -70>

}

//the fog
fog {distance 150
color rgbf <0.3, 0.3, 0.5, .2+.1*clock20>
fog_type 2
turbulence .5
fog_offset 25
fog_alt 1 }

// GLOBE

//three spots for globe
light_source { < -10, 0, -50> color Red
spotlight
radius 5
falloff 40
tightness 10
point_at< -5, 10, 0>}
light_source { <10, 0, -50> color Blue
spotlight
radius 5
falloff 40
tightness 5
point_at<5, 5, 0>}

light_source { <0, 50, -50> color Cyan //pull the light back across the scene?
spotlight
radius 5
falloff 40
tightness 10
point_at<0, 10, 0>}

sphere { <0,0,0> 20

pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1}
rotate <0, 360*clock20, 0> //gotta move this one
}

scale <1, 1.5-.125*clock20-.25*sin(.5*clock20*pi), 1>
translate <10, 10-sin(.5*clock20*pi), 10> // <10, 10, 0>
}

// the GROUND

// WomanFlowers is on the floor
#declare WomanFlowers= pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1} }

// Breasts in Window is on the floor
#declare WindowBreasts= pigment
{ image_map
{ gif “Breasts_in_Window.gif”
map_type 1} }

#declare Empty = pigment {color rgbt <0, 0, 0, 1> }

//light under the ground
light_source { <0, -20, -15> color Green}

plane { y, -5 pigment {
average
pigment_map {
[0.0+.25*clock20 WomanFlowers]
[1 WindowBreasts]
[0 Empty] }
scale 20
rotate <0, 0, 0>
turbulence .1+.225*clock20//.25
} }

// TREEN ON TABLE

//spot for tree
light_source { < -20, 10, -100> //< -20, 10, -100>
color rgb < .5, .6, .5>
spotlight
radius 5
falloff 30
tightness 5
point_at < -30, 25, 0>}

cylinder { <30,0,0> , <30, 60, 0>, 30
pigment
{ image_map
{ gif “tree_on_table.gif”
map_type 0 }
scale 90 //80
rotate < -17.5*clock20, 30-12.5*clock20, 0> // <0, -30, 0>
turbulence 0
} finish {phong .5}
scale <1.01, 1.01, 1.01>
rotate <0, 0, 0> //<0, 50, 0>
translate < -75, -13-.5*clock20, 10> //
}

//TOWN UNDER TREES

//BRING UP A GREEN AREA LIGHT AT THE FOOT OF THE CREATURE

//new light for creature

light_source { <25, 5, -100>//<25, 0, -100>
color rgb <0, .25*clock20, 0>
spotlight
radius 1.25*clock20
falloff 10
tightness 10
point_at <25, 10, -20>
}

//spot for town under trees
light_source { <20+2.5*clock20*.5, 10+2.5*clock20*.5, -100+25*clock20*.5> //<20, 10, -100>
color rgb < .5+.1*clock20*.5, .6+.2*clock20*.5, .5+.1*clock20*.5>///< .8, .4, .5> //< .5, .6, .5>
spotlight
radius 5
falloff 20-2.5*clock20*.5 //20
tightness 10
point_at <40-25*clock20*.5, 19, 0> //<30, 25, 0>
}

blob {threshold .45 //.65

sphere { <0, 0, 0>, 20, 1 }

sphere { <0, 20, 0>, 20, 1
scale <1+.5*clock20*.5, 1, 1 > } // move up to 2 and back to 1

sphere { <0, 40, 0> 20, 1 }

pigment
{image_map
{ gif “town_under_trees.gif”
map_type 0 }
scale 40
rotate <0, 0, 0>
}

scale <2, 1, 1> // <2, 1, 1>
translate <55-5*clock20*.5, 0, -25> // <55, 0, 25>
}

#break
///////////////////////////////////////////////////(24,26)
/////New scene – move them apart, pull back the camera a bit
#range (24,26)
#declare clock24=(clock-24) ;

camera {

location <0, 0, 0> //<0, 0, 0>
look_at <10, 10, 50> //<10, 10, 50>
angle (110) //110
rotate <0, 0, 0> //<0, -10, 0>
translate <0, 15, -50-12.5*clock24> //<0, 15, -50>

}

//the fog
fog {distance 150
color rgbf <0.3, 0.3, 0.5, .6-.3*clock24> //<0.3, 0.3, 0.5, .6>
fog_type 2
turbulence .5
fog_offset 25
fog_alt 1 }

// GLOBE

//three spots for globe
light_source { < -10, 0, -50> color Red
spotlight
radius 5
falloff 40
tightness 10
point_at< -5+2.5*clock24, 10-2.5*clock24, -10*clock24>}
light_source { <10, 0, -50> color Blue
spotlight
radius 5
falloff 40
tightness 5
point_at<5+2.5*clock24, 5-2.5*clock24, -10*clock24>}

light_source { <0, 50, -50> color Cyan //pull the light back across the scene?
spotlight
radius 5
falloff 40
tightness 10
point_at<2.5*clock24, 10-2.5*clock24, -10*clock24>}

sphere { <0,0,0> 20

pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1}
rotate < -180*clock24, 0, 0> //gotta move this one
}

scale <1, 1, 1> //<1, 1, 1>
translate <10+2.5*clock24, 10-2.5*clock24, 10-10*clock24> // <10, 10, 10>
}

// the GROUND

// WomanFlowers is on the floor
#declare WomanFlowers= pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1} }

// Breasts in Window is on the floor
#declare WindowBreasts= pigment
{ image_map
{ gif “Breasts_in_Window.gif”
map_type 1} }

#declare Empty = pigment {color rgbt <0, 0, 0, 1> }

//light under the ground
light_source { <0, -20, -15> color Green} // <0, -20, -15>

plane { y, -5 pigment {
average
pigment_map {
[1-.25*clock24 WomanFlowers]
[1-.25*clock24 WindowBreasts]
[.5*clock24 Empty] }
scale 20
rotate <0, 0, 0>
turbulence 1 // 1
} }

// TREEN ON TABLE

//spot for tree
light_source { < -20, 10, -100> //< -20, 10, -100>
color rgb < .5, .6, .5>
spotlight
radius 5
falloff 30
tightness 5
point_at < -30, 25, 0>}

cylinder { <30,0,0> , <30, 60, 0>, 30
pigment
{ image_map
{ gif “tree_on_table.gif”
map_type 0 }
scale 90 //80
rotate < -70, -20, 0> // < -70, -20, 0>
turbulence 0
} finish {phong .5}
scale <1.01, 1.01, 1.01>
rotate <0, 0, 0> //<0, 50, 0>
translate < -75, -15, 10> // < -75, -15, 10>
}

//TOWN UNDER TREES

//new light for creature

light_source { <25, 5, -100>//<25, 0, -100>
color rgb <0, 1-.5*clock24, 0> //<0, 1, 0>
spotlight
radius 5
falloff 10+8*clock24
tightness 10
point_at <25+10*clock24, 10, -20>
}

//spot for town under trees
light_source { <25, 15, -50-25*clock24> //<25, 15, -50>
color rgb < .9, 1, .7>//< .9, 1, .7>
spotlight
radius 5
falloff 15+5*clock24 //15
tightness 10
point_at < -10+35*clock24, 19, 0> //< -10, 19, 0>
}

blob {threshold .45 //.45

sphere { <0, 0, 0>, 20, 1 }

sphere { <0, 20, 0>, 20, 1
scale <2-.25*clock24, 1, 1 > } // move up to 2 and back to 1

sphere { <0, 40, 0> 20, 1 }

pigment
{image_map
{ gif “town_under_trees.gif”
map_type 0 }
scale 40
rotate <0, -200*clock24, 0>
}

scale <2, 1, 1> // <2, 1, 1>
translate <45+10*clock24, -2.5*clock24, -25> // <45, 0, -25>
}

#break
///////////////////////////////////////////////////(26,30)
/////Keep Rolling the Globe Forward
#range (26,30)
#declare clock26=(clock-26) ;

camera {

location <0, 0, 0> //<0, 0, 0>
look_at <10, 10, 50> //<10, 10, 50>
angle (110) //110
rotate <0, 0, 0> //<0, -10, 0>
translate <0, 15, -75-25*clock26> //<0, 15, -75>

}

//the fog
fog {distance 150
color rgbf <0.3, 0.3, 0.5, 0> //<0.3, 0.3, 0.5, .6>
fog_type 2
turbulence .5
fog_offset 25+5*clock26
fog_alt 1 }

// GLOBE

//three spots for globe
light_source { < -10, 0, -50-25*clock26> color Red
spotlight
radius 5
falloff 40
tightness 10
point_at<0, 5, -20-25*clock26>}
light_source { <10, 0, -50-25*clock26> color Blue
spotlight
radius 5
falloff 40
tightness 5
point_at<10, 0, -20-25*clock26>}

light_source { <0, 50, -50-25*clock26> color Cyan //pull the light back across the scene?
spotlight
radius 5
falloff 40
tightness 10
point_at<5, 5, -10-25*clock26>}

sphere { <0,0,0> 20

pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1}
rotate < -360*clock26, 0, 0> //gotta move this one
}

scale <1+.25*sin(.5*clock26*pi), 1-.25*sin(.5*clock26*pi), 1> //<1, 1, 1>
translate <15, 5+2*clock26, -10-20*clock26> // <15, 5, -10>
}

// the GROUND

// WomanFlowers is on the floor
#declare WomanFlowers= pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1} }

// Breasts in Window is on the floor
#declare WindowBreasts= pigment
{ image_map
{ gif “Breasts_in_Window.gif”
map_type 1} }

#declare Empty = pigment {color rgbt <0, 0, 0, 1> }

//light under the ground
light_source { <0, -20, -15> color Green} // <0, -20, -15>

plane { y, -5 pigment {
average
pigment_map {
[.5 WomanFlowers]
[.5 WindowBreasts]
[.5 Empty] }
scale 20
rotate <0, 0, 0>
turbulence 1-.25*clock26 // 1
} }

// TREEN ON TABLE

//spot for tree
light_source { < -20, 10, -100> //< -20, 10, -100>
color rgb < .5, .6, .5>
spotlight
radius 5
falloff 30
tightness 5
point_at < -30-30*clock26, 25, 100*clock26>}

cylinder { <30,0,0> , <30, 60, 0>, 30
pigment
{ image_map
{ gif “tree_on_table.gif”
map_type 0 }
scale 90 //80
rotate < -70, -20, 0> // < -70, -20, 0>
turbulence 0
} finish {phong .5}
scale <1.01, 1.01, 1.01>
rotate <0, 0, 0> //<0, 50, 0>
translate < -75-30*clock26, -15, 10+100*clock26> // < -75, -15, 10>
}

//TOWN UNDER TREES

//new light for creature
//history

/*light_source { <25, 5, -100>//<25, 0, -100>
color rgb <0, 0, 0> //<0, 1, 0>
spotlight
radius 5
falloff 10+8*clock24
tightness 10
point_at <25+10*clock24, 10, -20>
}*/

//spot for town under trees
light_source { <25, 15, -100> //<25, 15, -100>
color rgb < .9, 1, .7>//< .9, 1, .7>
spotlight
radius 5
falloff 25 //25
tightness 10
point_at <60+60*clock26, 19, 100*clock26> //<60, 19, 0>
}

blob {threshold .45 //.45

sphere { <0, 0, 0>, 20, 1 }

sphere { <0, 20, 0>, 20, 1
scale <1.5, 1, 1 > } // move up to 2 and back to 1

sphere { <0, 40, 0> 20, 1 }

pigment
{image_map
{ gif “town_under_trees.gif”
map_type 0 }
scale 40
rotate <0, -400-200*clock26, 0>
}

scale <2, 1, 1> // <2, 1, 1>
translate <65+60*clock26, -5, -25+100*clock26> // <55, 0, -25>
}

#break
///////////////////////////////////////////////////(30,34)
/////Jump straight over the camera
#else
//#range (30,34)
#declare clock30=(clock-30) ;

camera {

location <0, 0, 0> //<0, 0, 0>
look_at <10, 10, 50> //<10, 10, 50>
angle (110) //110
rotate <0, 0, 0> //<0, -10, 0>
translate <0, 15, -175-25*clock30> //<0, 15, -175>

}

//the fog
fog {distance 150
color rgbf <0.3, 0.3, 0.5, .25*clock30> //<0.3, 0.3, 0.5, .6>
fog_type 2
turbulence .5
fog_offset 45+12.5*clock30
fog_alt 1 }

// GLOBE

//three spots for globe
light_source { < -10, 0, -150-100*clock30> color Red
spotlight
radius 5
falloff 40
tightness 10
point_at<0, 5, -120-100*clock30>}
light_source { <10, 0, -150-100*clock30> color Blue
spotlight
radius 5
falloff 40
tightness 5
point_at<10, 0, -120-100*clock30>}

light_source { <0, 50, -150-100*clock30> color Cyan //pull the light back across the scene?
spotlight
radius 5
falloff 40
tightness 10
point_at<5, 5, -110-100*clock30>}

sphere { <0,0,0> 20

pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1}
rotate < -720*clock30, 0, 0> //gotta move this one
}

scale <1, 1, 1> //<1, 1, 1>
translate <15-7.5*clock30, 13+30*clock30, -100-75*clock30> // <15, 13, -100>
}

// the GROUND

// WomanFlowers is on the floor
#declare WomanFlowers= pigment
{ image_map
{ gif “magritte_space_balls_copy.gif”
map_type 1} }

// Breasts in Window is on the floor
#declare WindowBreasts= pigment
{ image_map
{ gif “Breasts_in_Window.gif”
map_type 1} }

#declare Empty = pigment {color rgbt <0, 0, 0, 1> }

//light under the ground
light_source { <0, -20, -15> color Green} // <0, -20, -15>

plane { y, -5 pigment {
average
pigment_map {
[.5 WomanFlowers]
[.5 WindowBreasts]
[.5 Empty] }
scale 20
rotate <0, 0, 0>
turbulence 0 // 0
} }

// TREEN ON TABLE

//spot for tree
light_source { < -20, 10, -100> //< -20, 10, -100>
color rgb < .5, .6, .5>
spotlight
radius 5
falloff 30
tightness 5
point_at < -150, 25, 400>}

cylinder { <30,0,0> , <30, 60, 0>, 30
pigment
{ image_map
{ gif “tree_on_table.gif”
map_type 0 }
scale 90 //80
rotate < -70, -20, 0> // < -70, -20, 0>
turbulence 0
} finish {phong .5}
scale <1.01, 1.01, 1.01>
rotate <0, 0, 0> //<0, 50, 0>
translate < -195, -15, 410> // < -75, -15, 10>
}

//TOWN UNDER TREES

//new light for creature
//history

/*light_source { <25, 5, -100>//<25, 0, -100>
color rgb <0, 0, 0> //<0, 1, 0>
spotlight
radius 5
falloff 10+8*clock24
tightness 10
point_at <25+10*clock24, 10, -20>
}

//spot for town under trees
light_source { <25, 15, -100> //<25, 15, -100>
color rgb < .9, 1, .7>//< .9, 1, .7>
spotlight
radius 5
falloff 25 //25
tightness 10
point_at <60+60*clock26, 19, 100*clock26> //<60, 19, 0>
}

blob {threshold .45 //.45

sphere { <0, 0, 0>, 20, 1 }

sphere { <0, 20, 0>, 20, 1
scale <1.5, 1, 1 > } // move up to 2 and back to 1

sphere { <0, 40, 0> 20, 1 }

pigment
{image_map
{ gif “town_under_trees.gif”
map_type 0 }
scale 40
rotate <0, -400-200*clock26, 0>
}

scale <2, 1, 1> // <2, 1, 1>
translate <55+60*clock26, -5, -25+100*clock26> // <55, 0, -25>
} */

#end

Park Slope Office

Thursday, September 28th, 2006

Whatever you may have wondered to think about this Sloafist can only be confused by your attention to the following never before released email text sent to Commander and other criminals in September 2000:

FROM THE PARK SLOPE OFFICE OF BETTER CULTURE FOR A BETTER WORLD.

Hey men,

Imagine a song. A jazzy pop-rock type song with a saxaphone and guitars with a thumping bass which, while not actually being so, reminds one of country music. This particular song is a double-chaconne, in which, after several statements of the first chord progression, there is a statement of a different chord progression, generally in the sub-dominant. Then the pattern starts over again. N’ SYNC’S *Bye-bye-bye* is a type of double-chaconne. This is a nice, comfortable structure for a short song that must have a real beginning (in order to grab the attention of the masses) and must lead from that beginning to a logical goal. In the case of the piece I am about to discuss, what I am wondering about is what the intended or unintended logical goal was.

I will be quick and brief. In fact, I will only discuss the bass line as I will be so brief.

The bass line started on 1. The tonality was major and the harmonic language was of the I, IV, V variaties. Oh sure, the sax player may have added some extended thirds (!) to the chords to be cute, but the Roman Numerals stand.

So the bass line started on 1. The tempo of the music was non troppo ma non troppo, and it was definitely in four. After one bar the bass steps up to 2, and stays there – surprisingly – for three bars. Then it moves to 3 and stays there for three bars. We are seven bars into the pattern.

For the eighth bar of the pattern the bass line moves up to 4 for three beats, moves to 5 on beat four, then dramatically and swiftly falls back to 1 where the bass starts again.

This pattern happened numerous times, probably three, and then a new little pattern came in and took us to the subdominant region for a brief respite from the pressure of maintaining the momentum while stuck in a repeating bass pattern.

Then, thanks to the soothing and healing powers of the sub-dominant, when we start the first pattern again we are more at ease and don’t mind listening to it a bit more.

Now that you understand something of what it is we are dealing with here I feel I must tell you that this was the music that was playing when they announced Dick Cheney as the vice president lackey for the Republican party. What a bunch of shenanigans.

What does this music, and in particular, it’s characteristic bass line, have to do with Republicans and Dick Cheney? And what does it have to do with people like us?

We wish all of you luck.

GUARD THIS INFORMATION CAREFULLY. DON’T FORGET TO SMELL SOMETHING AT LEAST FIVE TIMES A DAY. AND EVERYONE BE THANKFUL THAT YOU HAVE A BATHROOM.

Chief

Joke and Mighty left their sock

Thursday, September 28th, 2006

January 4, 1998

Dear Jody and Mike,

Okay. So, we?re not feeling so comfortable and think we should express it so that all will feel well again among us.

We don?t mind that you used our washer/dryer. We don?t mind that it occurred to you after we left and you didn?t ask. We swear. What we mind is how you handled it.

We got home to find little green lint balls all over the carpet and in the bathtub(???). So, we?re feeling kind of dumb and confused. Hmm? What ?s this? Do you think they did laundry here? Naw, there?d be a note, or Jody would have said something when she saw us. Then, we find the dryer sheet on the floor. Okay. Looks more conclusive, but still we?re feeling kind of dumb and paranoid. Then, the final clue…a sock. Ah ha! So, they did do their laundry. Why the hell wouldn?t they just say so? For as much as we don?t mind, we do feel it?s kind of lame to come into our home without telling us. We?d never just go in yours without letting you know (unless you asked us to, of course). So there. We said it.

The part that has us kind of out of sorts is that when we looked for a playful way to let you acknowledge it you took the shitty way out. You didn?t respond. Then, when we asked you about it you had two responses…one was to tell Lorri that you thought, ?you guys must have too much free time on your hand.? That feels hostile and totally unaccepting of any sort of acknowledgement. The other response was to say to Bryan, ?I thought I did respond.? Equally dismissive and totally lacking in acknowledgement.

Best guess is that you felt bad and just wanted to avoid the ?conflict.? To us though, your reaction was the only real conflict.

Since we have/get to live so near each other, we want things to feel neighborly and friendly and don?t feel like harboring resentment. Hopefully, this letter will help air things out.

Lorri and Bryan

tales of yore–your unfinished #1

Thursday, September 28th, 2006

B. wrote for a tabloid in Santa Monica’s affluent neighborhood. The scandals didn’t go unnoticed, and B. never missed a beat. When Henry Waxman gave Franklin Elementary School the ‘ol red-white’n blue from the set of ‘Indepedence Day’, everyone was talking about aliens in the government hidden in Neil Schmidt’s basement (Neil was the Superintendent of schools in Santa Monica at the time). And no matter what he wrote, B. lived peacefully in his childhood home, safe from the evils he mocked.

I met B. not long after he wrote a piece that mentioned my name. It was a rather well-written and humbly stylish bit and not altogether something you’d expect to find in a tabloid–other than lies, of course. But boy, was I upset!

Needless to say, I tracked B. down and threatened his life. I told him to print this piece instead or I’d cause uncertain evils to befall him. But you’ve all read about that by now.

Look: I’ve behaved as a person knows it should be. To tell you so is an act of honesty, as will what follows be true.

Five record producers: me, Frodo Leep, Santa Poole, Ed Dripner and 10 Directions began to gather on Ed’s neighbor’s, Joey Francis, front lawn for cigars and car talk about 3 months prior to B.’s piece that mentioned my name. Nothing special. We were there to figure out how to make the next big hit without doing any work–really, we didn’t even talk shop any of those nights and just let the tarantulas swing their bats, if you know what I mean.

FAQ

Thursday, September 28th, 2006

Angus Tarripoi?

I hope it’s mentioned. Chief Hiawatha has written extensively about this subject.

Why don’t you say anything real?

Well, look here, buckaroo. . .I’ll have you know that you’re not the first one to ask that. And still, there are few answers to such a question; although, it has been duly noted that in absolute careful judgment have poor decisions been made. Nonetheless, look to the question before you look for an answer. In other words, try the Salmon Burger and the Death Ice Cream Man–I’ve seen lives change in smaller wrolds with more important destruction. Even those who try to create a following have a few idiots willing to listen to them–the rest is all purposeful accidents.

No, really….what is a sloaf?

Lots of people ask me, “Hey Chief, what is a sloaf?” And I smile because I always smile when someone asks me such a powerful and silly question. The act of making a sloaf, or creating a sloaf, or finding a sloaf, is called “sloafing”, just as when you bake you’re baking, when you fake you’re faking, and when you test you’re testing. It’s that simple.

Now, there is no one way to sloaf. I’ve known sloafers of all different sizes and nationalities. I’ve seen kosher sloafers and vegan sloafers, alcoholic sloafers and stoned sloafers, and I’ve never met a sloafer I didn’t like. I’ve known some sloafers to hit the Titranium Sloafism on their first try. Other sloafers have to play a little longer before they groove the sloaf. But as they say on the radio, “Once a sloafer, always a sloafer.”

Here’s a little sloafing anecdote which happened to me only a few days ago:

I was playing scrabble with my friend J and was talking about the new Steve Reich piece in which he collaborated with his videographer wife, Beryl Korot. I said to J, “Last night I went to see the new Steve Reich piece, the one with the video.” J replies, “Who did the video for that, Bryan Cordoff?” And I smiled because I always smile when someone lobs a big sloafball up over the plate.

Lesson one is now through. Go back to your business now.

Good luck.

Chief